Cama de Gato

Final work of a 2-year long research in the Visual Arts department of the Rio de Janeiro State University.
Installed as part of "Formação 2018", an exhibition held at Centro Municipal de Arte Hélio Oiticica (Rio de Janeiro, Brazil), between August and October 2018.

← back to portfolio

English click to read in Portuguese

Cama de Gato

Cama de gato (Cat's Cradle) is the culmination of an artistic research done through observation, interaction, and registering cohabiting with domestic cats. This research revolves around the concept of chiasma as developed by Maurice Merleau-Ponty; here, the tangential point between the touching body and the touched body is explored by means of experience. This experience, in the beginning, took the shape of something almost performance-like by sheer accident, with the intent of searching for the Cat-Being-in-the-World. A fur coat, a furry scarf, a big plush sofa — everything invites touch. Objects covered with plush, plushies inserted in spaces, practical experiments with furry clothing, furry photographies, a work of a lifetime. Cat’s Cradle, finally, comes from the desire to see life as a cat; the idea of creating an organic ambient smushed into a corner (like cats do). An amorphous mass, a place that doesn’t just belong to the metaphorical cat but that is in itself a cat-place, a cat-corner, a space that’s reminiscent of the existence of felines. It’s a space where everything is Cat: the confined space, the physical threads and the shadow threads (shadows are visual illusions, as Merleau-Ponty would put it, like colours are), the texture of the mattress, the sounds and the feelings.

Through this, the installation provokes an experience in which, even if only for a brief moment, the spectator-participant feels cat. Cat’s Cradle is composed of a big handmade mattress covered in soft, furry, neon pink tissue — an almost-inorganic colour, not as widely seen in nature and definitely not in felines — set up in a corner and covered by threads, as cats often do in their apartments, cat towers, etc. The tangible interaction concludes with two small built-in speakers that emit sounds, soft and loud, raising questions about the feasibility of constructing complex communication with animals. This serves the purpose of horizontalizing the structure that positions humans as inherently superior mammals, but also to quench the thirst the Superior Being always feels for understanding the experience of the Inferior one.

Cama de Gato 2 Fios

The threads are structured like the children’s game Cat’s Cradle, and they’re analogous to the screens often used in houses where cats inhabit. Through the empty spaces between the lines, air and light come in, making the cage a semi-open space; a small oasis of serenity and softness in a place as rigid as an exhibition room. The two small speakers, strategically positioned in different corners of the mattress, emit different sounds. One is organic: meows and cat vocalizations, purrs, calls, bringing to the ambient a more material presence of the animal and allowing the participant to connect themselves to being-cat. The second speaker, however, is a cacophony of organic and non-organic aggressive sounds completely opposed to the idea of softness: crystals breaking, heavy waterfalls, woodcutters, thunder.

Cama de Gato 4

Cat’s Cradle is, in the end, the way children pass threads one to another without dismantling the structure. But, because it’s child’s play, the threads are irregular and complex, unpredictable and disastrous. The work, confined to an angular corner of the room, is both a place of relief — no man is an island, but this one is another being’s island — and a reminder of the lack of relief being constantly a human is.
The three elements that compose the work are; then: the mattress (the body), the sounds (the language), and the threads (the apartment). By allowing the public to enter the installation but by forcing them to do so on their knees, which in Portuguese is “engatinhar” (coming from “gato”), the work is the cat-being’s favourite and only pillow. In the process of immersion in a velvety, soft world, with such comforting touch, the idea is to allow the spectator to experiment with new ways of living environments and dissociate themselves from human reality, from anthropocentrism, and leave Homo sapiens sapiens out of the door, just like their shoes.